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Use native OpenGL as graphics backend Studio fix c6.

Also, since Light Tracer is implemented with WebGL 2, it is highly reasonable to switch underlying 3D API to OpenGL. That will not only improve the performance but make the shader compiling process much faster (as well as renderer initialization time).

In the case of Google Chrome, you can find Chrome flags by just typing 'chrome://flags' or 'about://flags' in the Omnibox (address/search bar). Once 'Chrome flags' is open, you will see a list of features that you can enable or disable. We need 'Choose ANGLE graphics backend' setting that should be set to OpenGL. After changing it, click on “Relaunch” button that will save your changes and restart Chrome with your changes in place.

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For using OpenGL in Firefox you need to change the runtime option. Type 'about:config' into the address bar. In recent versions of Firefox, find 'webgl.disable-angle' variable. By default, it is set to 'false': native OpenGL is not used. Set it to 'true' to start using OpenGL (browser restart is not needed).